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Gloria Grayson's story can be found here.
Gloria

DeckEdit

Hit Points: 70

Max Combo: 4

Normal Attack Properties: x.8 speed, x damage

Normal Throw Properties: x.8 speed, 6 damage, 2 CP Starter, Knocksdown

Innate Ability:

  • Healing Touch - After the powerup phase, if you aren't knocked down, you may discard two non-Hearts cards to gain 4 life and fetch a Hearts card from your discard pile.

Individual Cards:

  • 2: A/B
  • 3: A/B
  • 4: A/B
  • 5: A/D
  • 6: A/D
  • 7: T/D
  • 8: T/D
  • 9: T/B
  • T*: T/B
    • Healing Sphere - [Draw Phase] Ongoing. At the end of each turn:
      • Draw a card if you healed (even if you were at max life). draw a card.
      • Discard this if you didn't gain heal or were thrown this turn.
  • J*:
    • Ray of Moonlight, Attack, 4.0 speed, 9(2) damage, 1 CP Starter
    • Moonlight Sphere, Attack, 2.2 speed, 5(2) damage, 1 CP Linker
    • Bathed in Moonlight [End of Combat] - When you hit with this attack, you may heal yourself and the opponent for 4 life. If you do, return this card to your hand.
  • Q:
    • Moonbar Cage, Throw, +2 any, 8.6 speed, 4+6 damage, Can't Combo
    • Sunburst, Attack, +1 Face, 1.0 speed, 6+7(1) damage, Can't Combo
  • K: Fountain of Light, Attack, 2.2 speed, 9(3) damage, Can't Combo, Knocksdown
  • A*: (Overdose)
    • AA: Twilight Key, Attack, 2.0 speed, 18(2) damage, 2 CP Linker
    • AAA: Sun and Moon, Attack, 0.6 speed, 29(2) damage, 1 CP Starter
    • Overdose - [End of Combat] Both players take 10 damage (you first). If you won combat, draw 2 cards. Play only one Overdose per turn.

Changelog/DiscussionEdit

1.2 -> 1.3

  • Normal Throws Modified: 3 CP Starter --> 2 CP Starter
  • T Modified: Block/Block
  • Ace Modified:
    • AAAA (Sun and Moon): Throw, 32 damage --> Attack, 32(2) damage
  • Ability Modified:
    • 7*: Radiant Healing - After the draw phase, you may discard this card to choose: attack, block, throw, or dodge. Any player who reveals that option in combat this turn gains 5 life.
  • Ability Changed:
    • T*: Sanctuary - The opponent chooses whether you return the card to hand if thrown or whether you gain 2 life.

1.3 -> 1.4

  • Ability Moved:
    • 3*: Radiant Healing
  • Ability Removed:
    • T*: Sanctuary
  • Ability Added:
    • J*: Bathed in Moonlight - If you deal combat damage with this card, the opponent chooses whether you return this card to your hand at the end of combat OR you gain 8 life.
  • Queen Attack Modified: 6(1) damage --> 6+10(1) damage, +J
  • Queen Throw Modified: 0+6 damage --> 2+6 damage
  • Ace Attack Modified
    • AA: 15(2) damage --> 17(2) damage

1.4 -> 1.6

  • Hit Points Modified: 60 --> 65
  • Ability Removed:
    • 3*: Radiant Healing
  • Ability Added:
    • T*: Healing Sphere - After the draw phase, you may attach this card to your character card. At the end of each turn if it's attached and you gained life, draw a card. Put this card in your discard pile when you get hit by an attack or throw.
  • T Modified: Block/Block --> Throw/Block
  • Ability Modified:
    • J*: Bathed in Moonlight - When you finish your combo, you may choose to return this card to your hand and gain 4 life instead of having this card deal damage.
  • Ability Clarified:
    • A*: Overdose - At the end of the turn, you may discard this card and take 10 damage to deal 10 damage to the opponent. Draw 2 cards.
  • Ace Attack Modified
    • AAAA: 32(2) damage --> 36(2) damage

1.6 -> 1.7

  • Hit Points Modified: 65 --> 70
  • Ability Modified:
    • A*: Overdose - At the end of the turn, you may discard this card to make all players take 10 damage. Draw 2 cards. Play only one Overdose per turn.

1.7 -> 2.0

  • Ability Modified:
    • T*: Healing Sphere - After the draw phase, you may attach this card to your character card. At the end of each turn if it's attached and you gained life, draw a card; if you didn't gain life or were knocked down, put this card in your discard pile.
  • Ability Clarified:
    • J*: Bathed in Moonlight - When you finish your combo that includes either attack on this card, you may choose to return this card to your hand and gain 4 life instead of having it deal damage. (Note: It doesn't work when it deals block damage. It doesn't work when you discard it as a pump to the Queen card. It has nothing to do with returning it from the discard pile, it's return the copy you laid down on the table as part of your combo to your hand, not some other copy that's in the discard pile.)
  • Ace Attack Modified:
    • AA: 17(2) damage --> 18(2) damage
    • Sun and Moon: AAAA, 36(2) damage --> AAA, 28(2) damage

2.0 -> 3.0

  • Queen Throw Modified: 2+6 damage --> 4+6 damage
  • Ability Clarified:
    • J*: Bathed in Moonlight - When you finish your combo that includes either attack on this card, you may choose to return this card to your hand and gain 4 life instead of having it deal damage. (Note: This doesn't trigger if you use this card to pump another move.)
  • FAQ entries added:
    • Does Bathed in Moonlight trigger if I dealt block damage with it? No.
    • Does Bathed in Moolight trigger if its damage was prevented by a Rewind Time Joker? Yes.

3.0 -> 3.4

  • Ability Clarified:
    • J*: Bathed in Moonlight - When you finish your combo that includes either attack on this card, you may choose to return this card to your hand (before bluff cards are revealed) and gain 4 life instead of having it deal damage. (Note: This doesn't trigger if you use this card to pump another move.)

3.4 -> 3.5

  • Ability Modified:
    • A*: Overdose - When you win combat, you may discard this card and take 10 damage to deal 10 damage to the opponent. Draw 2 cards. Play only one Overdose per turn.

3.5 -> 4.1

  • Ability clarified (for 2v2):
    • T*: Healing Sphere - After the draw phase, you may attach this card to your character card. At the end of each turn if it's attached and you gained life from an ability, draw a card; if you didn't gain life or were knocked down, put this card in your discard pile.

4.1 -> 4.2

  • Innate Modified:
    • Healing Touch - After the draw phase, you may discard two non-Hearts cards to return a non-Ace Hearts card to your hand. If you do, choose one:
      • Gain 4 life and return a non-Ace Hearts card from your discard pile to your hand. -OR-
      • Draw a card.

4.2 -> 4.3

  • Jack Attack Modified: Moonlight Sphere: 2.4 speed --> 2.2 speed
  • Jack Attack Modified: Ray of Moonlight: 2.2 speed, 8(2) damage, 2 CP Starter --> 4.0 speed, 9(2) damage, 1 CP Starter
  • Ace Attack Modified:
    • AA: 4.4 speed --> 2.0 speed
    • AAA: 1.4 speed, 28 damage --> 0.6 speed, 29 damage
  • Ability Modified:
    • T* ability is removed when Gloria is thrown, rather than knocked down.
  • Note the new gamewide rule: Healing cannot go above max life. Correct flavor for fighting games, but more importantly, necessary for Yomi 2v2 mode to work.

4.3 -> 4.4

  • Hit Points Modified: 70 --> 75
  • Queen Throw Modified: 6.6 speed --> 4.8 speed
  • King Attack Modified: 12(4) damage --> 8(3) damage 
  • Innate Modified:
    • Healing Touch - After the draw phase, you may discard two non-Hearts cards to gain 4 life and return a Hearts card from your discard pile to your hand.
  • Ability Modified:
    • J*: Bathed in Moonlight - When you hit with this attack (other than as a pump), you may choose to heal yourself and the opponent for 4 life. If you do, return this card to your hand.

4.4 -> 5.0

  • Hit Points Modified: 75 --> 70
  • Innate Reworded:
    • Healing Touch - After the draw phase, you may discard two non-Hearts cards to gain 4 life and fetch a Hearts card from your discard pile.
  • Flavor Quote now says, "Things will turn out well if we keep a positive attitude."
  • King Attack Modified: 8(3) damage --> 10(3) damage
  • ​Ability Modified:
    • A*: Overdose - [End of Combat] Both players take 10 damage (you first). If you won combat, draw 2 cards. Play only one Overdose per turn.
  • Ability Reworded:
    • T* Healing Sphere - After the draw phase, you may attach this card to your character card. At the end of each turn if it's attached and you gained life from an ability (even if you were at max life), draw a card; if you didn't gain life or were thrown, put this card in your discard pile.

5.0 -> Released

  • Abilities Reworded:
    • J*: Bathed in Moonlight - When you hit with this attack, you may choose to heal yourself and the opponent for 4 life. If you do, return this card to your hand.
    • ​Healing Sphere is labeled as a "Draw Phase" ability:
      • T*: Healing Sphere - [Draw Phase] Ongoing. At the end of each turn:
        • Draw a card if you healed (even if you were at max life). draw a card.
        • Discard this if you didn't gain heal or were thrown this turn.
    • Bathed in Moonlight is labeld as a "During Combat" ability.
      • J*: Bathed in Moonlight - [During Combat] When you hit with this attack, you may heal yourself and the opponent for 4 life. If you do, return this card to your hand.
    • Joker*: Rewind Time is labeled as a "Combo Escape" ability.

Released -> 5.1

  • Normal Throws Modified: x.6 speed --> x.8 speed
  • Queen Throw Modified: 4.8 speed --> 8.6 speed
  • Innate Modified:
    • Healing Touch - During the powerup phase, you may discard two non-Hearts cards of the same suit to gain 4 life and fetch a Hearts card from your discard pile. 

5.1 -> 5.4

  • Update to Cards' Rendering:  Ability timing tags are now in their own separate box.

5.4 -> 5.5

  • Innate Modified:
    • Healing Touch - After the powerup phase, if you aren't knocked down, you may discard two non-Hearts cards to gain 4 life and fetch a Hearts card from your discard pile.
  • Normal Throws Modified: 5 damage --> 6 damage
  • Queen Attack Modified: 6+10(1) damage, +J --> 6+8(1) damage, +1 Face
  • Queen Throw Modified: 4+6 damage --> 4+7 damage
  • King Attack Modified: 10(2) damage --> 9(2) damage

5.5 -> 5.6

  • Queen Attack Modified: 6+8(1) damage --> 6+7(1) damage
  • Queen Throw Modified: 4+7 damage --> 4+6 damage
  • Ability Added:
    • 4*: Sanctuary - [During Combat] This block cannot be hit by knockdown mixups. When you block an attack or a Joker with this card, discard this card and do not draw from blocking. You get the Healing Touch effect. (Gain 4 life and fetch a Hearts card from your discard pile.)

5.6 -> 5.7

  • Ability Removed
    • 4*: Sanctuary

​5.7 -> 5.8

  • Queen Attack Modified: 1.4 speed --> 1.0 speed

5.8 -> 5.9

  • Jack Attack Modified: Moonlight Sphere: 4 damage --> 5 damage

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