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Valerie

Valerie Rose is Rook's artistic advisor at the Morning Star Sanctuary.

She can unleash a flurry of high speed attacks as her combos flow like brush strokes. Her chromatic super attacks inspire her to keep up the pressure, where others would tire.

DeckEdit

Hit Points: 80

Max Combo: 6

Normal Attack Properties: x.4 speed, x damage

Normal Throw Properties: x.2 speed, 6 damage, 3 CP Starter, Knocksdown

Innate Ability:

  • Agile Hands - You can combo normal attacks in any order. (Out-of-order normals count as chain combos for you and let you search for Aces during the Power Up phase.)

Individual Cards:

  • 2: A/D
  • 3: A/D
  • 4: A/D
  • 5: A/B
  • 6: A/B
  • 7*: T/B
    • Bold Strokes - [Combat Reveal] Your normal attacks do +1 damage each this turn. Draw a card.
  • 8: T/B
  • 9: T/B
  • T*: T/B
    • Burst of Speed - [Combat Reveal] The attack or throw you combat-revealed is 2 speed faster, to a minimum of speed 1.0. (Does stack if you play multiples.)
  • J: Three Colors, Attack, +2 Face, 2.2 speed, 7+7(2) damage, 2 CP Ender
  • Q: Crimson Passion, Attack, +2 any, 0.2 speed, 8+3(1) damage, 3 CP Ender
  • K*: Flying Rainbow Stroke, Attack, 3.4 speed, 6(2) damage, 1 CP Linker
    • Splash of Color: [During Combat] This card can only be blocked by a block of the same color (red/black).
  • A*:
    • A: Chromatic Orb, Attack, 1.0 speed, 10(3) damage, Can't Combo
    • AA: Masterpiece, Attack, 1.2 speed, 16(3) damage, 2 CP Ender
      • Unbounded Creativity - [During Combat] When you hit with either side of this Ace, draw a card.

Deck AnalysisEdit

Probability that combat option appears on a card

  • Attack - 36/54, 66.7%
  • Block - 24/54, 44.4%
  • Dodge - 12/54, 22.2%
  • Throw - 16/54, 29.6%

Attack//* Correlation

  • Block - 8/36, 22.2%
  • Dodge - 12/36, 33.3%
  • Throw - 0/36, 0%

Block//* Correlation

  • Attack - 8/24, 33.3%
  • Dodge - 0/24, 0%
  • Throw - 16/24, 66.7%

Dodge//* Correlation

  • Attack - 12/12, 100%
  • Block - 0/12, 0%
  • Throw - 0/12, 0%

Throw//* Correlation

  • Attack - 0/16, 0%
  • Block - 16/16, 100%
  • Dodge - 0/16, 0%

StrategyEdit

  • High-Speed Everything: Valerie's Ten (Burst of Speed) allows her to make any of her attacks or throws 2 speed faster after combat cards have been revealed. This is important, because it makes Valerie's Two into a 1.0 speed attack (and her Three and King into a 1.4 speed attack), which is often the beginning a long normal chain combo.
  • Aces Engine: Valerie has 6 combo points, and can combo normal attacks in any order. As such, she is the only character in the game who can chain 6 normal attacks in a row, a move which would allow her to search for all 4 of her Aces. Even if she only manages to chain 4 or 5 normal attacks in a row, she still gets to search for 2 or 3 Aces, which isn't bad.
  • Chromatic Orb: It may seem like a better deal to get 16 damage instead of 10 when you have 2 Aces in your hand, but don't forget that you're potentially losing out on 6 damage and an extra card. If you manage to hit with the two Aces separately instead of using them together, you can deal 20 damage (10 + 10) and you get two card draws, one for each hit.

MatchupsEdit

Revision from Old DeckEdit

  • "Burst of Speed" makes attacks and throws faster to a minimum of speed 1.0.
  • K: Flying Rainbow Stroke has a new ability called "Splash of Color", which sometimes makes this attack unblockable.

Old DeckEdit

Hit Points: 80

Max Combo: 6

Normal Attack Properties:

  • x.4 speed, x damage

Normal Throw Properties:

  • x.2 speed, 6 damage, 3 cp Starter, Knocksdown

Innate Ability:

  • Agile Hands - You can combo normal attacks in any order. This ability can not be countered. (Out-of-order chain combos still let you search for Aces during the Power Up phase.)

Individual Cards:

  • 2: A/D
  • 3: A/D
  • 4: A/D
  • 5: A/B
  • 6: A/B
  • 7: T/B (Bold Strokes)
    • Bold Strokes - After combat cards are revealed, you may discard this card to give your normal attacks +1 damage each this turn. Draw a card.
  • 8: T/B
  • 9: T/B
  • T: T/B (Burst of Speed)
    • Burst of Speed - After combat cards are revealed, you may discard this card to make your attack or throw 2 speed faster. (You may discard more than one 10 to stack this effect. 0 is the fastest possible speed.)
  • J: Three Colors, Attack +2 Face, 2.2 speed, 7+7(2) damage, 2 cp Ender
  • Q: Crimson Passion, Attack +2 any, 0.2 speed, 8+3(1) damage, 3 cp Ender
  • K: Flying Rainbow Stroke, Attack, 3.4 speed, 6(2) damage, 1 cp Linker
  • A:
    • A: Chromatic Orb, Attack, 1.0 speed, 10(3) damage, Can't Combo, (Unbounded Creativity)
    • AA: Masterpiece, Attack, 1.2 speed, 16(3) damage, 2 cp Ender, (Unbounded Creativity)
      • Unbounded Creativity - When you hit the opponent with an Ace attack, draw a card.

Revision ChangelogEdit

Base -> 3.0

No direct changes to Valerie.

New gamewide rules:

  • If you reveal a normal attack as your combat card, draw a card.
  • If both players are knocked down during the same combat, then ignore the knockdown effect next combat.

3.0 -> 3.1

No direct changes to Valerie.

New optional gamewide rules (testers did not have to use these rules during their testing):

  • Alternate version of new rule involving normal attacks (from ver. 3.0): If you normal attack as your combat card and its not interrupted (by a faster or same-speed attack), draw a card.
  • "Handicap": At the end of the turn (after the powerup phase), discard down to 10 cards. (There's no limit to hand size during the other parts of the turn.)

3.1 -> 3.2

No direct changes to Valerie.

Gamewide rule modified and is given a new name:

  • If you reveal a normal attack as your combat card, draw a card.
  • ->
  • "Normal draw rule": If you normal attack as your combat card and its not interrupted (by a faster or same-speed attack), draw a card.

3.2 -> 3.3

No direct changes to Valerie.

New gamewide rules:

  • "Hand limit": 12 cards. At the end of the turn (after the powerup phase), discard down to 12 cards if you have more. There's no limit to hand size during the rest of the turn.
  • "Time Out": When a player draws the last card from deck, time is over. The winner is the player with the highest hit points. (If tied, it's a draw.) 

Gamewide rule modified - Normal draw rule:

  • If you normal attack as your combat card and its not interrupted (by a faster or same-speed attack), draw a card.
  • ->
  • If your normal attack is blocked or wins combat, draw a card.

Gamewide rule reworded:

  • If both players are knocked down during the same combat, then ignore the knockdown effect next combat.
  • ->
  • Double knockdown: If you're both knocked down, cancel knockdown effect next combat.

​3.3 -> 4.0

Ability Removed - 7*: Bold Strokes: After combat cards are revealed, you may discard this card to give your normal attacks +1 damage each this turn. Draw a card.

​Ability Added - K*: Splash of Color: This card can only be blocked by a block of the same color (red/black).

4.0 -> 4.3

No direct changes to Valerie.

New gamewide rule: Healing cannot go above max life. (This is correct flavor for fighting games, but more importantly, necessary for Yomi 2v2 mode to work.)

4.3 -> 4.4

Innate reworded to reflect other changes:


  • You can combo normal attacks in any order. This ability can not be countered. (Out-of-order chain combos still let you search for Aces during the Power Up phase.)
  • ->
  • You can combo normal attacks in any order. (Out-of-order chain combos still let you search for Aces during the Power Up phase.)

4.4 -> 5.0

Innate Help text reworded:


  • (Out-of-order chain combos still let you search for Aces during the Power Up phase.)
  • ->
  • (Out-of-order normals count as chain combos for you and let you search for Aces during the Power Up phase.)

​Flavor quote modified:

  • ​"I can love whoever I want in Rook's Land od Do-As-You-Please."
  • ->
  • "Some would have me apologize for my passions, but I see the world a bit differently."

​Abilities Reworded:

  • 10*: Burst of Speed is now labeled as a "Combat Reveal" ability:
    • ​After combat cards are revealed, you may discard this card to make your attack or throw 2 speed faster. (You may discard more than one 10 to stack this effect. 0 is the fastest possible speed.)
    • ->
    • [Combat Reveal] The attack or throw you combat-revealed is 2 speed faster. (This does stack if you play multiples. 0.0 is the fastest speed.) 
  • ​K*: Splash of Color is now labeled as a "During Combat" ability.
  • A*: Unbounded Creativity is now labeled as a "During Combat" ability:
    • ​When you hit the opponent with an Ace attack, draw a card.
    • ->
    • [During Combat] When you hit with either side of this Ace, draw a card.
  • Joker*: Rewind Time is labeled as a "Combo Escape" ability.

5.0 -> 5.7

Ability Modified - 10*: Burst of Speed now makes moves "... 2 speed faster, to a minimum of speed 1.0".

5.7 -> 5.8

Ability Added - 7*: Bold Strokes - [Combat Reveal] Your normal attacks do +1 damage each this turn. Draw a card.

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